High & low res poly, organic & hard surface modeling, sculpting, UV mapping, digital & traditional painted texture maps, texture and shader setups, as well as 3D & 2D character & asset animation. A solid understanding of lighting and render passes. Life drawing, anatomy, 2D & 3D shot composition, painting, story and asset development, compositing, and audio & video editing.
Ringling College of Art & Design,
BFA in Computer Animation – May 2010
ITT Technical Insitute, Thornton, CO
AAS in Multimedia - March 2005
Lit shots for Audi commercial using V-Ray in Maya
Render Wrangled using Deadline
Lighter & Render Wrangler, Prologue Film, Los Angeles
August 2014 - September 2014
Created Facial animation for video game NBA2K
Animator, Counter Punch Studios, Los Angeles
June 2014 - August 2014
Freelance 3D Artist, Hot Buttered Elves, Los Angeles, CA
Modeled high resoltion Disney Minnie Mouse™ for 3D printing using Zbrush and Maya
Background Environment Artist, Electronic Arts, Danger Close Games, Los Angeles
March 2012 - January 2013
Reviewed & corrected previously created enlighten meshes for buildings & props in Maya and Frostbite.
Read and understood light maps and sky visibility to resolve enlighten problems.
Converted high poly LODs into low poly meshes for enlighten for quick game play.
Created new enlighten and LOD meshes for buildings and props and edited UVs to keep textures intact.
Optimized 3D level art content for better performance while preserving visual fidelity.
Coordinated with Environment & Lighting artists to resolve Frostbite enlighten issues quickly & efficiently
Medal of Honor: Warfigher (Oct, 2012) Army of Two: The Devil’s Cartel (March, 2013)
After Effects CS5
Corel Painter X
The Setup Machine
3D Studio Max 2014
Microsoft Office Suite
2010 - present
2010 - present
Environment Artist, Christian Hall, Los Angeles, CA
January 2012 - March 2012
Modeled, UV mapped, textured and lit photo realistic moon-scape environments and prop assets.
Laid out camera cinematography and asset placement for 3D storyboards
Render Wrangler, Jr. Max Artist, Pixomondo, Santa Monica, CA
April 2011 - November 2011
Monitored & load balanced the farm using Deadline & participated in management of farm hosts.
Provided rendering support for all departments and divisions (Feature, Commercials and TV) and kept an open line of communication with each producers and project artists.
Monitored and resolved malfunctioning farm hosts and kept farm running at maximum capacity.
Green Lantern (2011) Terra Nova (2011) Hugo Cabret (2011) Red Tails (2012)
3D Modeler - remote, KD Kanopy, Westminster, CO
May 2011 - July 2011
Modeled, UV mapped, textured, and lit company product canopies for 3d graphics for website.
Previz Artist, Post Mango, Culver City, CA
March 2011 - April 2011
Modeled low rez poly and NURB assets, textured, rigged, and animated 3D pre-visualization shots for the feature film Chronicle.
Coordinated story telling beats, staging, blocking, camera angles and movement, and character progression with film director and story department and implemented them within the 3D shots.